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History of Firedrake - History

History of Firedrake - History


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Firedrake

The fire dragon of mythology.

(AE/14 dp 13,910, 1 469'2" b 63', dr 28'3"
s. 16 k.; cpl. 267, a. 1 5", 4 3'; cl. Wrangell)

Firedrake (AE-14) was launched 12 May 1944 by North Carolina Shipbuilding Co., Wilmington, N.C., as Winged Racer, sponsored by Mrs. R. M. Kitchins
acquired by the Navy 29 June 1944, and commissioned 27 December 1944, Commander A. Elb, USNR, in command.

Firedrake loaded ammunition and general cargo at Earle, N.J., from which she sailed 16 February 1945 for Ulithi. Arriving 21 March, she put to sea 7 April to join the replenishment group servicing carriers off Okinawa and ships Iying in the anchorages of the Kerama Retto. After reloading ammunition at Ulithi from 16 May to 4 June, she arrived in Leyte Gulf to issue explosives until 1 November, when she sailed for the east coast. She was decommissioned at Orange, Tex., 21 February 1946 and placed in reserve.

Be commissioned 11 October 1961, Firedrake based at San Francisco for annual tours of duty in the western Pacific from 1952 through 1962. During the first two of these, she rearmed United Nations ships at sea off Korea during war operations. Highlights of the following years included participation in the evacuation of the Tachen Islands in 1955, and calls at a wide variety of oriental ports. When not deployed overseas, she has sailed out of her home port to replenish ships at sea in west coast operations.

Firedrake received two battle stars for World War II service and four for Korean War service.


Firedrakes

The Firedrakes are those elite Veteran Astartes who comprise the Salamanders Space Marine Chapter's 1 st Company, chosen not simply for their martial skill, but also because of their mental resilience, discipline and self-sacrifice.

Created during the Great Crusade by their Primarch Vulkan, the Firedrakes were so-named for the greatest of the salamander saurids of the same name said to originate beneath the stones of Mount Deathfire, the largest volcano of the Salamanders' homeworld of Nocturne.

The Firedrakes were the finest and most experienced warriors of the ancient XVIII th Legion and the later Salamanders Chapter. To be afforded this exalted status, mere skill-at-arms was not enough, and the warrior would have to have proven his faultless bravery and just as importantly, faultless self-control. Amongst these Astartes, the greatest of the pre-Horus Heresy era formed the Pyre Guard the primarch's own loyal retainers and Honour Guard.

A Veteran battle-brother from the Firedrakes elite 1 st Company, arrayed in his fearsome panoply of war.

The Firedrakes were present during the tragic Drop Site Massacre on Isstvan V, where the Salamanders Legion, alongside the Raven Guard and the Iron Hands, were all but annihilated. Through their tenacity, sheer determination and extraordinary valour, some of these elite warriors managed to survive the slaughter committed against them by the Traitor Legions.

These surviving Firedrake Legionaries would live to fight on for the remainder of the Horus Heresy, and help to hunt down the remnants of the Traitor Legions following their defeat after the Siege of Terra during the subsequent Great Scouring.

Following the sundering of the Space Marine Legions into smaller autonomous units known as Chapters during the subsequent Second Founding, the Firedrakes also managed to survive, for Vulkan made certain that their legacy was maintained within the new structure of the Adeptus Astartes outlined by the Codex Astartes.


Contents

First Age

Glaurung, the Father of Dragons, by Vaejoun

Glaurung and Ancalagon were fire-drakes, and were among the most famous of the breed. Glaurung was a key player in the sacking of Nargothrond and in the fulfillment of Morgoth's curse on the children of Húrin. He was a fearsome bane to the Elves. Ώ] Ancalagon and his armada of winged fire-drakes by themselves drove back the Host of the Valar during the War of Wrath at the end of the First Age, such was their incredible power.

Fire-drakes also joined the Balrogs in the attack on Gondolin. ΐ] Α]

Second and Third Ages

All fire-drakes were thought to have been slain before the Second Age, but some including Smaug survived in TA 2770 he came down from the North and sacked the Lonely Mountain. Later, in TA 2941, Thrór's grandson Thorin Oakenshield returned with a small group to reclaim his grandfather's kingdom, unleashing a chain of events that led to the death of Smaug when he attacked nearby Lake-town and was slain by the Black Arrow shot by Bard the Bowman. Β]

According to Gandalf, there were still dragons shortly prior to the War of the Ring, though they were said to be lesser in nature. Γ]


RogerBW's Blog

Aircraft-carrying submarines seem, superficially, like a really good idea. Unfortunately in practice they haven't really worked.

The idea of a submarine that could carry aircraft is as old as the idea of the aircraft carrier itself the first aircraft carried on a submarine was probably a Friedrichshafen FF.29 floatplane, wedged onto the bows of the SM U-12 in January of 1915. Submarines of this era naturally spent most of their time on the surface, and the plan was to get the plane some way towards its target to give it more fuel reserve when heading back to its base after the attack. As soon as U-12 had left the harbour at Zeebrugge, her captain realised that the swell would swamp the plane, and ordered an immediate launch. Similarly, in 1916 the British submarine E-22 was fitted with rails for a pair of Sopwith Schneier floatplanes when they were floated off in the North Sea, the floats broke apart in the rough water.

Experiments were carried on at a slow pace between the wars. The Americans flirted briefly with the idea, fitting a steel pod aboard USS S-1 and experimenting with various small floatplane designs, but there was no political will to take this further.

When the Washington Naval Treaty banned guns larger than 8" calibre on submarines, HMS M-2 had her 12" turret (fitted above the main hull, forward of the conning tower) removed and a waterproof hangar installed in its place this was equipped with a custom-designed folding-wing scout aircraft, the Parnall Peto. The intended deployment was ahead of a fleet, searching for enemy battleships in effect, the aircraft would "act […] as an additional and very powerful periscope" (report to the Admiralty, 1930). M-2 also had a steam catapult fitted, to get the floatplane up to flying speed without the need to move it into the water. After the flight, the Peto would land on the water and be craned back aboard the submarine.

Sadly, M-2 was lost with all hands during an exercise in 1932: she radioed that she was about to dive, and that was the last thing heard from her. Considering that the conning tower hatch and the hatch between hangar and main hull were both open when the wreck was found, the most plausible theory seems to be that the hangar door was opened too early during a practice launch water rushing into the hangar weighed down the submarine, and the ballast tanks were unable to float her high enough to let it drain out. When water overflowed from the hangar into the main hull, the first thing it hit was the main fuseboard.

During the Second World War, the French built the "undersea cruiser" Surcouf, briefly the largest submarine ever constructed at a surfaced displacement of 3300 tons, intended to seek out surface ships and engage them in combat with guns and torpedoes. As part of this mission, she carried an MB.411 floatplane in a hangar aft of the conning tower, for scouting and fire direction this would be craned to and from the surface of the sea. Surcouf took over two minutes to dive to 40 feet from a start on the surface (other submarines of the era took less than half a minute), making her vulnerable to air attack, and was plagued with mechanical problems from the start a hugely complex system of buoyancy vents made her very hard to control when submerged. She was useful for moving high-ranking Free French officers across the Atlantic, but with ongoing technical difficulties and an ill-trained crew was something of a blundering solution in search of a problem. She was almost certainly run down in the dark by an American merchant ship off Panama (it's possible she was first bombed by aircraft of the US Army Air Force) she was lost with all hands, and the wreck has never been located. To be fair, the aircraft was not instrumental in her loss.

Meanwhile, the Japanese worked on their own aircraft-carrying submarines the I-25 carried the E14Y1 Glen aircraft that made the sole manned attack on American soil during the war, and the I-400 class was the one that beat Surcouf's size record, at 6,670 tons displacement. Each of the three built carried three Aichi M6A Seiran floatplane bombers, probably the first attempt to use submarine-launched aircraft for other than scouting purposes. These craft were designed for strikes against the Panama Canal but Japan surrendered before the attack could be launched.

There were many other ideas and plans that never made it to hardware for example, the conversion of obsolete Regulus cruise-missile-carrier submarines to carry aircraft. The Regulus missile was a big beast, after all, held in a deck canister and got up to flying speed with solid-fuel rockets surely an aircraft could be designed to be launched the same way, then recovered from the sea?

This proposal mutated with time, and the final form was a submarine aircraft carrier, holding three Convair Sea Darts they would be brought to sea level by a deck lift just aft of the sail, and either transferred into the water by crane or (in rougher seas) catapulted aft along the submarine's deck. This was never seriously worked on the lift would have needed a huge hole in the pressure hull, something to which submarine designers are curiously averse, and supporting its weight when loaded with an aircraft might also have been a problem.

The surface appeal (sorry) of the submarine carrier is obvious: while an aircraft carrier has a lot of striking power, it's also a big target that can't readily manoeuvre or defend itself, and it's hard to hide from the enemy (whether that enemy is using battleships, spotter planes, airborne radar or satellite observation). But a submarine is, by design, hidden it could pop up, launch a strike, and vanish again.

Well, up to a point. It's absolutely no use for deterrence it has to stay hidden at all times, because it can't benefit from the defences of an escort fleet, and therefore it has to be used to be effective. Even the biggest submarine carriers have had relatively tiny air wings, because space on a submarine is always at a premium. So that probably means a platform that can only be used effectively to make a nuclear strike.

The submarine carrier can't run combat air patrols, because the constant launching and landing requires it to stay on the surface for too much of the time. Its only defence is to be underwater, at which point it can't launch or recover aircraft at all.

So it pops up, launches a few aircraft (perhaps one or two per catapult, say two or four planes) and submerges again while they drop their nuclear (or maybe even conventional) bombs on the target. What next? They have to locate and get back to the submarine, and either land on the sea to be craned aboard (every historical example) or trap onto a really huge deck, far bigger than has ever been seriously contemplated. (The Skyhook system developed by BAe to allow Harriers to be operated from small ships would provide one possible alternative to this, but even that will take time if there are more aircraft than skyhooks.) An alert enemy will be aware that there was no carrier spotted before the attack and will presumably chase the planes with his own aircraft the submarine's commander is then faced with the choice of abandoning his aircraft and pilots or having his boat bombed on the surface.

What aircraft might go aboard such a submarine? A modern strike fighter is big, and the bigger the empty space that can be filled with aircraft the more vulnerable the submarine is to flooding. On the other hand, something smaller will be distinctly less capable.

However, one approach that has been tried with a little more success is the conversion of torpedo or missile tubes on existing submarines to carry UAVs. Without the size needs of a human pilot, and with the acceptability of expending the drone rather than recovering it, this seems rather more practicable. The US Navy has expressed a continuing interest, but as far as I'm aware no full-scale hardware has been built the closest was the Cormorant project from Lockheed Martin, designed to be launched from a Trident missile tube 150 feet below the surface, but cancelled in 2008.

(Much of my material for this post comes from the excellent Strike from Beneath the Sea, by Terry C. Treadwell. Treadwell is distinctly more optimistic about this approach than I, but has no answers to the questions of tactics.)

Very unromantically, the effective submarine aerial strike platform is the SSBN or SSGN. It saves the problem of recovering the aircraft, saves on the size of the aircraft . it does the job without the burden of pilots.

Covert insertion and removal of people would be a use for aircraft based on submarines, but boats are much easier.

Yup. The Cormorant is the closest I've seen to hardware, but I imagine there's a new generation of drones being developed by now. (Many of the ideas I've come across are designed to recover the drone, but it can be built to do things like sink to about 30 feet and then hang there.)

I imagine one of the SEAL transport minisubs could carry fewer SEAL s and a couple of parawings or similar, if they needed to get in-land in a hurry. But I think the basic problem may be that submarines are all about being stealthy, and aircraft are not.

Looking at the Wikipedia page for the Cormorant, there's a particularly telling phrase "After its objective has been completed, the submarine was to transmit rendezvous coordinates to the Cormorant."

I can't help feeling that many submarine captains would report that it "didn't respond to the transmission", requiring them to leave without recovering it.

If you insist on a piloted aircraft on a submarine, the Harrier strikes me as one of the most suitable. It's small by modern standards helping with space, and can be used as either VTOL or VSTOL so becomes vaguely plausible to land it back on the submarine. But we're in fictional territory here I feel.

Indeed. You're building something the size of a ballistic missile submarine (once you account for hangar space, Skyhooks, etc.) in order to send out one or two aircraft. And they still have to get back aboard.

If you had a great military need for stealthy airborne operations, not of the "nobody sees the aircraft" kind but more "nobody even knows anyone was here until several hours later later", as with the SEAL teams, that might do it. At that point you're looking at a VTOL transport aircraft. An Osprey is 18 feet wide when folded, which starts to look like something you could load into a big sub. Of course you still need lifts to get it to deck level, piercing the pressure hull. And you need to make it radar-absorbent, challenging with propellers.

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History [ edit | edit source ]

A Discovery of Witches [ edit | edit source ]

Shadow of Night [ edit | edit source ]

Corra is first seen at Goody Alsop's house. She also protects Diana's unborn twins from Louisa and Kit.

The Book of Life [ edit | edit source ]

Corra appears again flying around Sept Tours ceaselessly and damaging some of Ysabeau's belongings. Gallowglass continues attempting to keep Corra under control, but to no avail.


History of Firedrake - History

If you open your map, and select the 'Outfitters' filter, it will give you a list of all the items that you have known sources for. Selecting the one you want from the list will highlight all the known systems that sell it, which is very convenient (Shipyard filter works similarly).

If you don't have a source, try poking around the Paradise or Syndicate worlds near Sol, there's also a few places in the south. If you're feeling particularly daring, most pirate bases also sell them, and would be more than happy to see your large convoy of freighters drop by for a visit.

1. Being invaded seems to preempt some expected astral events. Specifically, had some "words" with the lich over his attempts to prevent me from getting Key #4, then immediately after was attacked by the necromancer. The key did not appear at the end of either fight, and the journal says I still I need to recover it from the lich, which is a bit difficult, as he's no longer available to shake down.

2. Pointer errors, mostly random. The most reliable crashes when upgrading a provincial mill to a brewery. Does not reproduce on reload, but occurs frequently enough that I've taken to avoiding doing so unless the previous turn was largely uneventful.

Would do Dom for Z, can't send trade, your inventory is not public.

Huh, I thought I'd tried that, and spent several fruitless hours looking for the actual algorithm hoping it would shed some light on the problem. Probably made a typo somewhere. Guess I'll give it another shot.

PS. Any idea where to find the actual algorithm? It's in the DFHack global variable, but I haven't been able to find any source for that in game. I did find a DFHackPatches.lua file in the scripts directory, which appears to extend DFHack with some new, or replacement, functions, but doesn't include those two.

Huh, I didn't even think of hacking the room. After I tried bombing, and kept getting sucked into floor tiles that didn't seem to have any useful properties, I ended up just ignoring the puzzle.

It may have been because I found the walking speed to be too slow, so I'd doubled (maybe more) my character's movement speed. If I started from a standing position on the smallest block, I could just walk across the thin part of the gap before it triggered that I was 'falling'.

In general I found the wizard's traps to be less effective as they went on, though this may be related to the solutions I used for the first few and unintended consequences of changing global functions that I thought were local.

The opportunity to allude to Lovecraftian musical parody is one that I can not, should not, resist, for fear of regaining my sanity. Were I seeking to be canonical, then, yes, the shoggoth would have to be replaced. though I'm unsure with what. Perhaps a brief, and quickly covered up, incursion of tunnelling cellar squid may have reached the Admiral's attention. Likely due to the sudden unexpected contestants in the spider pit (and unusually fresh rubbery lumps) at the Blind Helmsman.

I am glad you enjoyed my somewhat fanciful bug report, regardless of the inconsistencies in canon.

Attn: D. Velop
Department of Menace Erradication
London

The most recent report from Abbey Rock included the scorched and waterlogged remnants of the tramp steamer 'SS Ryleh?'s logbook, blown overboard when the boiler exploded under emergency steam just outside the harbour. Several of the last entries, particularly frequent and repeated reports of tentacles sweeping zailors from the deck, are greatly disturbing.

. laid anchor in [REDACTED] and took the opportunity to [REDACTED!] with [REDACTED!!]. That detour past Polythreme was bad for morale (damn those blue bottles and the gift they zailed in on) and the crew is tense and jittery as a result. A swift run across Wolf's Rift will see us into the close waters of home, and we willl take shore leave at our next port if the sisters are still accepting shark teeth, which should come as a relief for us all.

Lost one zailor today to a tentacle, while still in port! The rest of the crew mutter about it being an ill omen. I'm inclined to agree, but there's no option but to raise anchor and zail on. Still just enough crew to make full steam, fortunately.

Approaching the first lightbouy at Wolf's Rift, had another zailor step overboard into a wating tentacle. Down to half speed. With the quadrupled rate of terror, arriving in London with any profit at all becomes questionable.

While I was writing the previous entry, two more crewmembers stepped out to greet the tentacles. That's three and we haven't finished crossing this lightbouy. Just two zailors left now, and the lookout reports angler crabs closing in from the north and south. Arriving in London at all becomes questionable.

Struck out across the rfit, though the ship is agonizingly slow. Made it within sight of the light at Abbey Rock before the first crab was upon us. Put it down, but not before it rent the hull severely. Cook says he likes the new 'open plan' galley, but we both know the next opening is going to be well below the water line. Can almost see the dock from here, if we could drop anchor in the harbour we could lay low until the other crab's moved off. We just need to outrun it.

Our experts indicate that the last three attacks happened over the course of only a few seconds, and followed the first attack by less than a minute. While the Admirality is well aware of the risks our zeecaptains undertake, and how frequently they fail to return to London, we are concerned that this latest menace may discourage them from leaving port at all. I'm sure you understand what a disaster that would be for London. Agents have been dispatched to Wolfstack in an effort to encourage the zeecaptains to leave port. However, given your success with the shoggoth problem last fall, I have been persuaded to seek your input on whether these attacks seem unreasonably frequent, and whether your department has any tools at its disposal we might use to curtaill this problem.


History [ edit | edit source ]

Flagship of the Third Fleet [ edit | edit source ]

During the time of the Galactic Empire, the Firedrake served as the flagship of the Imperial Navy's Grand Admiral Balanhai Savit and his Third Fleet and was commanded by Captain Boulag. From aboard the Firedrake and with the forces of the Third Fleet—Captain Gilad Pellaeon's Harbinger, Captain Rasdel's Misthunter, and Captain Lochry's Stormbird—Savit orchestrated a campaign against pirates in the vicinity of the Esaga sector. However, the operation was merely a cover for Savit, who was secretly working alongside pirates that were stealing components from the Kurost sector transfer point of the Empire's Project Stardust. Ώ]

Shortly before the Liberation of Lothal Ώ] in 0 BBY, Α] Grand Moff Wilhuff Tarkin arranged a meeting with Grand Admiral Thrawn and Director Orson Krennic, with Emperor Palpatine moving the location of the meeting—previously set to be held with his attendance on Ώ] the capital planet Β] Coruscant—to aboard the Firedrake, at that time situated in the Sev Tok system, supposedly to reduce the travel time for the participants. Savit, suspecting a political motive behind the decision, was displeased with the last-minute scheduling changes and the intrusion on his ship, but accepted the Emperor's command. Ώ]

As Krennic's shuttle arrived in the Firedrake ' s hangar bay, Savit and Tarkin conversed on the bridge. Following the arrival of Thrawn in his flagship, Chimaera, the four attendees met in the conference room of the Firedrake, where the Emperor joined them via hologram. Aboard the Star Destroyer, the Imperials discussed the topic for which the meeting had been called—delays in Krennic's Stardust project and his request to divert funds from Thrawn's own TIE Defender program. The participants came to a resolution if Thrawn was able to solve the problems affecting Stardust within the following week, the funding would be restored to his Defender project. As Savit escorted Thrawn back to his shuttle, Krennic had Assistant Director Brierly Ronan, who he was sending as a representative to watch over Thrawn's progress, use a terminal on the Firedrake to download the Imperial Navy's file on the Grand Admiral. Ronan joined Thrawn aboard his shuttle, departing the Firedrake for the Chimaera. Ώ]

Imperial machinations [ edit | edit source ]

Following the conclusion of one of the Third Fleet's pirate cleansing operations, Savit was contacted by Krennic, who wished for the grand admiral to investigate Thrawn's actions. Savit keyed Tarkin into the conversation, and the grand moff chose not to back up Krennic's request. Once the conversation had concluded, Savit contacted the Firedrake ' s comm officer on the bridge to request information from a contact of Rasdel's in the office of Tarkin and to have a transmission sent to the Harbinger, asking Pellaeon and his first officer to meet him regarding their next pirate-hunting mission. Some time later, Krennic contacted Savit once more, demanding that he send his forces to protect the Kurost transfer point, believing it was in danger. Savit instead opted to send the ships of the Third Fleet to the Esaga sector assembly locations that fed resources to the transfer point. Ώ]

Aboard the Firedrake some time afterward, Savit was contacted by Captain Lochry and Governor Haveland the Stormbird had captured the freighter Brylan Ross, which held evidence of the theft from Stardust's supply lines, alongside Assistant Director Ronan and the undercover Imperial Security Bureau agent Dayja Collerand. The grand admiral decided against handing the prisoners over to Haveland and privately requested that Lochry meet him in the Sev Tok system to deliver both the freighter and its passengers to the Firedrake, hoping to eliminate the evidence of his treason. Ώ]

Grand Admiral Thrawn later made contact with Savit on the Firedrake ' s bridge, asking that Ronan be returned to him, along with the freighter. Thrawn requested that Savit rendezvous in a star system that contained evidence of the threat that the Grysk species posed to the Empire, and Savit reluctantly agreed. Savit made preparations to enter hyperspace, placing the Firedrake on full alert and sending the location to the the rest of the Third Fleet. The vessels arrived far from the center of the system, near an abandoned Grysk observation post. As Savit sent the Harbinger over to the space station, a Lambda shuttle approached from the Chimaera. Ώ]

Treachery uncovered [ edit | edit source ]

Three against one [ edit | edit source ]

Unknown to Savit, his fellow grand admiral had deduced his treachery—Thrawn himself was aboard the shuttle, secretly accompanied by his death troopers and several pilots. As the shuttle landed in the Firedrake ' s hangar, Savit went to collect Ronan, finding that the other prisoner had disappeared Collerand had escaped, making it appear as if the drifter he had been posing as had been taken for interrogation. While Savit escorted Ronan to the hangar, Thrawn made his way to the bridge, and Savit was forced to return to meet him. On the bridge, Thrawn confronted Savit about his theft from Stardust. At the same time, the Chimaera, under the command of Commodore Karyn Faro with instructions left by Thrawn, approached the Firedrake, and Faro ordered Savit to surrender, sending the evidence of his treason to the other officers of the Third Fleet. Ώ]

Despite Faro's accusation, the Misthunter and Stormbird moved to support the Firedrake. Not wishing to involve his own ship immediately, Savit had the other two Star Destroyers fire ion cannons in an attack on the Chimaera. When the Chimaera neutralized the attacks, Savit had the Stormbird launch its TIE fighters, which Faro managed to disable. With the Chimaera having countered all his previous maneuvers, Savit finally ordered Boulag to move the Firedrake in and fire upon Thrawn's flagship with its turbolasers. As the Firedrake began to fire, several undetected TIEs that had been launched by the Chimaera began to destroy the turbolaser targeting sensors on the Firedrake ' s portside. Savit subsequently had his gunners fire upon the Chimaera, though his reliance on computerized targeting systems led them to miss. Ώ]

When the Chimaera moved to the Firedrake ' s portside and rose upward above the plane of battle, Savit's Star Destroyer angled its bow upward, rotating to direct its starboard turbolasers at the enemy vessel. As the Star Destroyer moved, Thrawn's death troopers incapacitated the Firedrake ' s TIE commander, allowing his pilots to commandeer four TIE fighters and leave the hangar alongside the shuttle. The stolen TIEs began to eliminate the Firedrake ' s starboard turbolasers, while the shuttle landed on the vessel's short-range transmitter, jamming its outgoing signals. Additionally, a Grysk gravity well projector, previously launched at the Firedrake by Faro, landed in the Star Destroyer's hangar bay as a result of its upward tilt, hitting the aft racks and preventing any further TIEs from leaving. Ώ]

Losing control [ edit | edit source ]

Commodore Faro subsequently contacted the vessels of the Third Fleet, citing the actions of the stolen TIEs as a mutiny against Savit's attack and ordering the grand admiral's other vessels to similarly defy his orders. As Thrawn's shuttle was jamming the Firedrake ' s transmissions and Hangar Master Llano had lost control of the hangar to Thrawn's operatives, Savit was unable to reach out to the rest of his fleet. He ordered Boulag to resume the attack on the Chimaera, but the captain refused, believing it was unwise to continue their course of action. At the same time, Pellaeon moved the Harbinger to assist Faro, ordering Savit to surrender. Ώ]

Having realized that he could no longer win, Savit pulled his blaster on Thrawn, intending to kill the grand admiral. However, Savit was stunned by Collerand, who cited a regulation that required blasters on the bridges of capital ships to be set on stun. With Savit removed from his duty until a hearing could be held, Collerand placed Boulag in command of the Firedrake. Boulag took the Firedrake back to Coruscant, where Savit was to be subjected to an inquiry. Ώ]


Black firedrake

The only known case of this mutant creature being created was when the Thayan Red Wizard Marek Rymüt bred them in the 1360s DR while he was a resident of the city of Innarlith. He used the male black dragon great wyrm Insithryllax and female firedrakes in order to create them. Α] The female firedrakes were captured from the north shore of the Lake of Steam. Β]

At first, he ran a hatchery/nursery for them underneath the second quarter of Innarlith, but found problems when he ran out of space and food for them, leading to some of them escaping to the surface and causing destruction in the city. ΐ]

He later transferred them to a pocket dimension called the Land of One Hundred and Thirteen, where he bred them into an army under his control. Γ]

Marek intended to use the army in order to overthrow and replace the Ransar of Innarlith. Δ]

This plan reached fruition in 1365 DR, when Marek's puppet, Senator Salatis overthrew Ransar Osorkon with the help the black firedrake army that had been polymorphed into human form. Ε]

The black firedrakes served as Salatis's personal bodyguard up until the time when Senator Pristoleph invaded Innarlith with an army and took power for himself. The black firedrakes then turned on Salatis and murdered him themselves before giving themselves over to Pristoleph's command. [citation needed]


Tactics

Rusted Daggers only vs 2 Firedrakes-0

Rusted Daggers wielding Strider using Torpor against two Firedrakes in the Sparyard of Scant Mercy

Offensive

  • The chest, where its heart is located, is its weakest point. Additionaly, the two horns and the wings are weak points as well. The Arisen must land the final blow to the heart when its health is fully depleted.
  • They are weak to Ice.
    • Due to its high defenses, physical attack from Ice enchanted arrows is not very effective.

    Mystic Knight vs 2 Firedrakes. No damage.

    A Mystic Knight demonstrating Abyssal Anguish and Full Moon Slash against 2 Firedrakes in the Chamber of Fate.


    Personality and Traits [ edit | edit source ]

    Like Firedrake, Maia possessed a more adventurous spirit than many of the dragons she grew up with, earning her the nicknames "Maia the Reckless" and "Moonstruck Maia" in her youth. She also lacked the crippling fear of Nettlebrand that the other dragons in the Rim of Heaven possessed, and thus escaped being petrified in stone. Though she has a great love for her home, she also has a desire to see the world outside the Rim of Heaven. Caring and kind, she was quick to offer comfort to Shimmertail when he awakened from slumber and was disoriented by a series of revelations.

    Maia shares a close bond with her mate Firedrake, the two of them being kindred spirits. Despite this, she harbors no jealousy for his relationship with Ben Greenbloom, recognizing the role the human boy played in the two of them meeting in the first place. She is quick to offer Firedrake advice in his role as leader of the silver dragons, though not above teasing him. Maia is also not afraid to let her mate go into danger on behalf of friends, though she does ask him to take some precautions.

    As a she-dragon, Maia is smaller and more delicate looking than Firedrake, and has straight horns rather than curved ones. She has golden eyes like all silver dragons, but with copper scales around them that make them seem larger. She has green eyelashes resembling the needles of pine trees.


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